<?php
# Generated by the protocol buffer compiler.  DO NOT EDIT!
# source: google/cloud/gaming/v1/game_server_deployments.proto

namespace GPBMetadata\Google\Cloud\Gaming\V1;

class GameServerDeployments
{
    public static $is_initialized = false;

    public static function initOnce() {
        $pool = \Google\Protobuf\Internal\DescriptorPool::getGeneratedPool();

        if (static::$is_initialized == true) {
          return;
        }
        \GPBMetadata\Google\Api\FieldBehavior::initOnce();
        \GPBMetadata\Google\Api\Resource::initOnce();
        \GPBMetadata\Google\Cloud\Gaming\V1\Common::initOnce();
        \GPBMetadata\Google\Protobuf\FieldMask::initOnce();
        \GPBMetadata\Google\Protobuf\Timestamp::initOnce();
        $pool->internalAddGeneratedFile(
            '

4google/cloud/gaming/v1/game_server_deployments.protogoogle.cloud.gaming.v1google/api/resource.proto#google/cloud/gaming/v1/common.proto google/protobuf/field_mask.protogoogle/protobuf/timestamp.proto"
 ListGameServerDeploymentsRequestH
parent (	B8AA20gameservices.googleapis.com/GameServerDeployment
	page_size (BA

page_token (	BA
filter (	BA
order_by (	BA"
!ListGameServerDeploymentsResponseM
game_server_deployments (2,.google.cloud.gaming.v1.GameServerDeployment
next_page_token (	
unreachable (	"h
GetGameServerDeploymentRequestF
name (	B8AA2
0gameservices.googleapis.com/GameServerDeployment"o
%GetGameServerDeploymentRolloutRequestF
name (	B8AA2
0gameservices.googleapis.com/GameServerDeployment"
!CreateGameServerDeploymentRequestH
parent (	B8AA20gameservices.googleapis.com/GameServerDeployment
deployment_id (	BAQ
game_server_deployment (2,.google.cloud.gaming.v1.GameServerDeploymentBA"k
!DeleteGameServerDeploymentRequestF
name (	B8AA2
0gameservices.googleapis.com/GameServerDeployment"
!UpdateGameServerDeploymentRequestQ
game_server_deployment (2,.google.cloud.gaming.v1.GameServerDeploymentBA4
update_mask (2.google.protobuf.FieldMaskBA"
(UpdateGameServerDeploymentRolloutRequestI
rollout (23.google.cloud.gaming.v1.GameServerDeploymentRolloutBA4
update_mask (2.google.protobuf.FieldMaskBA"0
FetchDeploymentStateRequest
name (	BA"
FetchDeploymentStateResponse`
cluster_state (2I.google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState
unavailable (	l
DeployedClusterState
cluster (	C
fleet_details (2,.google.cloud.gaming.v1.DeployedFleetDetails"
GameServerDeployment
name (	4
create_time (2.google.protobuf.TimestampBA4
update_time (2.google.protobuf.TimestampBAH
labels (28.google.cloud.gaming.v1.GameServerDeployment.LabelsEntry
etag (	
description (	-
LabelsEntry
key (	
value (	:8:A~
0gameservices.googleapis.com/GameServerDeploymentJprojects/{project}/locations/{location}/gameServerDeployments/{deployment}"
GameServerConfigOverride@
realms_selector (2%.google.cloud.gaming.v1.RealmSelectorH 
config_versiond (	HB

selectorB
change"
GameServerDeploymentRollout
name (	4
create_time (2.google.protobuf.TimestampBA4
update_time (2.google.protobuf.TimestampBA"
default_game_server_config (	V
game_server_config_overrides (20.google.cloud.gaming.v1.GameServerConfigOverride
etag (	:A
7gameservices.googleapis.com/GameServerDeploymentRolloutRprojects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout"
)PreviewGameServerDeploymentRolloutRequestI
rollout (23.google.cloud.gaming.v1.GameServerDeploymentRolloutBA4
update_mask (2.google.protobuf.FieldMaskBA5
preview_time (2.google.protobuf.TimestampBA"
*PreviewGameServerDeploymentRolloutResponse
unavailable (	
etag (	9
target_state (2#.google.cloud.gaming.v1.TargetStateBR
com.google.cloud.gaming.v1PZ2cloud.google.com/go/gaming/apiv1/gamingpb;gamingpbbproto3'
        , true);

        static::$is_initialized = true;
    }
}

